World 123 : The World of Traveling Pioneers with a Bias to Individualism.

Map 3

different capitals with distinct goods

Players

2 – 4

Clockwise player order

Capitals chosen counter-clockwise from last player to first

Starting Money

Each player gets $60

Each player gets an additional $20

Special game parts

  • 248 goods
  • 330 covering tokens
  • 410 city cards
  • 51 price token
  • 866 privileges
  • 105 transport trolleys
  • 115 cargo hold cards
  • 1210 movement point tokens
  • 1320 settlements per player
  • 149 residents per player
  • 331 overview tile

Game Preparation

Lay out map 3. Display cities with their goods side atop. Place 4 goods onto each city, matching the small circular symbol.

The privileges used in this game are: I (2), I (5), I (8), I (11), II (5), II (7), II (9), II (12) and III (1).
4♟: Take 2 cards of each privilege for the deck. 3♟: First take 1 card of each privilege, shuffle them and remove half of them from the game. Then, add 1 card of each privilege to the remaining half for the deck. 2♟: Take 1 card of each privilege for the deck.

Shuffle the privileges separated by card backs I, II, III and place them in a single stack, so that the cards with the back I are on top, the cards with the back III are at the bottom.

Place the price token next to the map. Draw 1 privilege per player and place them in a face-up row to the right of the price token, so that the minimal bid for each privilege is $20.

Place the 10 city cards face up next to the map.

Players choose a start player, turns will proceed clockwise. In reverse turn order players choose their capitals.

When placing capitals, players must choose cities that offer different types of goods.

To mark the chosen capitals, place 1 settlement of each player onto the matching city cards.

The players place their 9 residents on the 9 cities which they did not choose as their capitals.

Each transport trolley starts with 1 cargo hold and 3 movement points (MP). Each player places his transport trolley onto his capital and directly loads 1 good from there into his cargo hold.

Prices for Upgrades

4, 5, 7 MPeach $50
2 cargo holds$80

Prices for additional movement points (MP)

Additional MP+1+2+3+4+5
Total costs$20$50$90$140$200

Example Income:

During his turn Paul placed first settlements on 1 field, 1 forest and city "4", additionally 1 settlement on city "1" where Rachel already has her settlement. He placed 1 resident each on top of both city cards. Now, he gets $90. $20 (base income for his capital) + $20 (1st settlements on field, forest and on city "4") + $50 (for his overall 2nd and 3rd resident on the city cards). Afterwards, he moves both residents to the bottom of the city cards.

Final Scoring:

The player gets the following victory points (VP) for each of the five types of goods, dependent on the # of goods he delivered.

# of delivered goods of a single type12345+
victory points (VP)5 VP9 VP12 VP14 VP15 VP

Additionally, the player gets 2 VP for each set containing all 5 different types of goods.

Phase 3 C: Purchase

If there are fewer privileges in the row of cards than the # of players at the start of this phase, the active player draws 1 privilege and places it to the right of the row of cards. (2♟: If less than 3 privileges are in the row of cards, the player draws 1 privilege.) The price of a newly drawn privilege is always $20.

Now the player may buy 1 privilege. If he does not buy one privilege, the price drops for all privileges for $0 and the price token is placed on the right of the row of cards. Newly drawn privileges are again placed on the right of the price token, so their price is $20. If at any time there are privileges with different backs (I, II or III) in that row, the price for all privileges with the lower back drops to $0 and the price token is placed to the right of them.

The player may only buy each type of privilege once. He may use his privileges immediately after purchase.

The player may buy exactly 1 upgrade for his transport trolley per turn, either a bigger cargo hold or more movement points, see table Prices for Upgrades.

Phase 3 E: Transport Trolley

The player may transport 1 good of any type per cargo hold. He may load and unload the transport trolley any number of times. If he unloads goods on a land tile or a city which has no demand for these goods, the goods remain there until any player loads them again onto transport trolley.

The player needs 1 MP to move his transport trolley from tile to tile; but he needs 2 MP to move from any tile onto a mountain.

The player may buy additional MP for his transport trolley, see the table Prices for Additional Movement Points (MP).

When the player reaches a city with his transport trolley, he moves his resident from that city to the matching city card.

If the game requires settlements for scoring, income or buildings, the player may place 1 settlement on a tile, when he arrives there with his transport trolley. This is a voluntary action. Because of the limited number of his settlements the player may pass on this action!

Note: This rule may not apply to this game! Check below for Phase 3 F (factories) Income and Scoring.

The goal of the player is to deliver the goods to a city which has demand for this type of good. Each city takes only 1 good for each listed goods type. The player places the delivered goods face up in front of himself and covers the matching spaces on the cities with covering tokens.

Phase 3 H: Income

The player gets $20 base income for his capital, plus once-only money for each settlement which he placed on an empty tile during this turn, depending on the type of terrain: The player gets $5 for , , , and $10 for and . Additionally the player gets once-only money each time he places a new resident on 1 or more city cards in Phase 3 D. For the overall 1st resident $10, for the overall 2nd resident $20 etc. Afterwards, he moves the new residents to the bottom of the matching city cards - see example of Income.

If the player removes his settlement and then there are no settlements left on the tile, the next player placing a first settlement on that tile again gets $5 ($10 for city and mountain), once only.

Game End

The game ends at the end of the round after all players commonly delivered at least 19 (2♟), 21 (3♟) or 23 (4♟) goods tiles.

Final Scoring

The players score victory points (VP) for the delivered goods, see left for the table Victory Points (VP).

The player with the most VP wins the game! In case of a tie, the tied player having the most goods (1 or 2) in the cargo holds of his transport trolley wins the game. If there is still a tie, the tied player with the highest income in the last game round wins the game.