m. c. de marco: To invent new life and new civilizations...

Hegemino

I was thinking about how to implement dominoes games in general, and the domino game Euronimoes in particular, when I recalled my clunky adaptation of Kingdomino to the Decktet, Personimo. Surely, I thought, something more elegant could be done with actual dominoes. Surely, I also thought, someone must have done this already.

Well, sort of. QMacrocarpa at BoardGameGeek partly described such a game, and mostly refrained from calling it Domination. Given the lack of detail there, I think it’s fair to devise and christen my own: Hegemino (pronounced heJEmino).

The full rules are on their own page, but the general gist of it is explained below.

Box Cover

Hegemino is a tile-placement domino game for 2–4 players ages 6 and up. It should play out in about 20 minutes. Each player creates and scores their own 5x5 tableau of dominoes.

Hegemino vs. Kingdomino

The rules are very like Kingdomino structurally, but with dominoes there are no crowns per se, no numbers on the backs, and a very different balance of territory types (pip counts). In Hegemino the zeroes (blanks) function somewhat like crowns, but you don’t want too many of them. The dominoes are assigned an ordering for the market.

You can use many of the bonuses and variants from Kingdomino, such as the 5x5 bonus or the 7x7 mega-board (given sufficient dominoes).

Materials

Two or three colored pawns or tokens of some sort per player/color, and one set of double-six dominoes for every two players.

Scoresheet

I also made some online scoresheets for Hegemino, which are all linked from the single scoresheet.

Solo Mode

I made a solo mode called President Dorothy, based on the fan-made Princess Dorothy 2.1 automaton for Kingdomino. See the Variants section of the rules for more details as well as a simpler solo mode.