m. c. de marco: To invent new life and new civilizations...

Choose Your Own Wookie

Gamebook News, one of the gamebook blogs I follow, rounded up a budding Star Wars CYOA series beginning with A Han & Chewie Adventure. The series is named “Choose Your Destiny”; if that sounds like too good a series title to be true, that’s because it was, indeed, already taken by an old series of teen angst CYOA stories. Besides no longer being about teen life, the purloined series title is made doubly inappropriate by not being about the eponymous you at all; your choices decide Han Solo’s destiny in this third-person tome, not your own.

It caught my attention, however, because the author and illustrator were interviewed at StarWars.com about the process of writing a gamebook—as it turned out—with no experience. The tie-in and illustration angles are, perhaps, more informative.

I set up an Amazon author page a while back.

Scapple to Twine to Scapple

Scapple is mind mapping software from Literature and Latte, the makers of Scrivener. I’ve used similar software in the past and not found it particularly useful, but it seemed very popular on the Twine Discord server, where I got into a discussion about using it to write Twine stories. I got a look at the underlying XML format which, while not perfectly structured, seemed structured enough for conversion to or from Twine.

So I made DotScap, a Twine story format that converts a Twine story into a Scapple mind map, not unlike DotGraph, my previous foray into graphing Twine stories.

Going the other way, from Scapple to Twine, couldn’t be done with a Twine story format, so scap2tw does it with some XSL (not unlike my BoardGameGeek sorters). I ended up supporting several Twine output formats: Twee, Twee2, Snowman for Twine 2, Sugarcane for Twine 1, and a no-story-format “story” file for Twine 2. (If you need Harlowe, Jonah, or some other format, you just switch formats in the usual way once you’ve imported the story into Twine.)

Most of those formats (except Twee) support position, so the layout of the Twine story exactly matches that of the Scapple file. The output isn’t much of a “story”, just a bunch of linked passages with their links, but I thought it would be useful for pre-planning stories and pre-populating passage links. I’m always happy to save a few keystrokes.

Another project I thought of (but don’t need) would be to use Scapple to re-layout an existing Twine story. Some integration with Scrivener would also be nice, but I’m not sure exactly what I’d want along those lines.

The Gamebook Adventurer posted yesterday about how to combine Four Against Darkness with Dungeons & Dragons: Four Against Dungeons & Dragons.

The Pyxis Memo: A Hyperstory

I joined a few interactive fiction discords recently, and in the most promising one I scrolled back to a discussion of a blog post about yet another inapt term for interactive fiction: storygames. If only, I thought, there were a good name for this genre. I thought about it for a minute and hyperstory occurred to me. It was a tougher nut to google than I expected because there’s a band of the same name.

But several pages in, I found a kindred soul, Lyle Skains, who also calls them hyperstories. He’s an academic who studies digital fiction, but has also written two of his own. I read and enjoyed both, although they’re a bit hypertexty for my tastes. (I suppose I was hoping hyperstory would have more plot than hypertext; nevertheless I’ve updated my blog post on the state of hyperfiction to include it in my glossary of gamebook synonyms.)

“The Futographer”, the first story, has a bit more of a (Twilight Zone-style) plot to it; I can’t say much about it without spoiling that, other than I liked it very much, but it’s still hypertextual enough that I’m not sure whether I read the whole thing.

“The Pyxis Memo: On Resurrecting the Free Web” is more plotless exploration of a hypertextual space, and, while spoilers are still spoilers, it feels less violated by spoiling. So consider this your spoiler warning; to avoid spoilers stop reading here.

So, “The Pyxis Memo” tells the tale of the last great shitposters through a postulated partial archive of the Internet of their day. The interim government of a post-collapse United States is debating restoring the equally-collapsed Internet. This frame story is quite negative about the Internet, while the archives through which the reader wanders are more ambiguous: Did a highly-contagious Bolivian coronavirus outbreak actually reach the US? Did the CDC report it in their usual technobabbly way, or did they cover it up? Or is the entire story fake news?

The implication is that the Trump administration nuked several allegedly-infected cities (because why else would they nuke American cities?). Did they fall for the hoax or is the nuking itself just more fake news? Can we trust this “archive” assembled by the interim government, or are they just stacking the deck against the Internet with a fake story of shitposter-induced Armageddon?

To be honest, I’m not sure I was supposed to get the extra meta level of fake news out of the story, but I happened to find the shitposters the fakest part of the story—not that they wouldn’t try such a trick, but that it would somehow cause the collapse of the US without the actual 90% fatality rate of the alleged epidemic. Much of the ambiguity of the story comes from hiding facts well-known to the survivors, like whether 90% of the population actually died immediately of a fast-moving coronavirus, or suffered more slowly from societal collapse (whether I find that collapse feasible or not).

The conversion to an ebook was mostly successful, but there are some CDC case studies in the story that suffer from a lack of formatting. Since they’re significant to the truth or fakeness of the epidemic, the formatting issues are particularly unfortunate, although not actually unnavigable.